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Feature Overview (Full Map) ​

A full map of the features included in SCE. Skim the feature name + one-line summary, and follow the link to the detail page for anything that catches your eye.

Editor Window Enhancements ​

FeatureSummaryDetails
Hierarchy ExtensionComponent icons, color marking, EditorOnly highlighting→
New Hierarchy WindowUnity 6.3's New Hierarchy, available early on 2022.3 (with columns)→
Project ExtensionPer-column background images (folder / explorer), folder icons (19 bundled + your own images)→
Animator Window ExtensionColor-coded parameters, Transition copy/paste, duplication bug fix, and much more→
SkinnedMeshRenderer ExtensionBlendShape search, grouping, and value copy/paste→
VRCExpressionsMenu ExtensionShows the value alongside each Controls row→
Avatar Preview ExtensionRemembers and restores the preview camera view (angle and zoom)→
Inspector ExtensionDebug mode toggle, Properties button, component header buttons, and more→
Game View ExtensionScreenshots / MP4 and GIF recording from the toolbar→
Scene View ExtensionMSAA / custom selection outline→
Console ExtensionBackground image (selection highlight is preserved)→
Window BackgroundPer-type background image on any window (third-party extensions included)→
Editor ThemeApply any color scheme other than Dark / Light to the whole editor (experimental)→

Tools ​

FeatureSummaryDetails
Expression Icon CaptureApply expression clips and mass-produce face icon PNGs→
Mirror PlacementMove objects to their mirrored position, or duplicate and place them there→
AnimationClip ToolsLoop conversion, splitting, path editing, binding checks→
Transition ToolsFind transitions by Condition / auto-generate return transitions with reverse conditions→
Satania Utility ToolsA tabbed all-in-one toolset for searching and cleaning up AnimatorControllers, and more→
Texture2DArray WrapperCreate and update a Texture2DArray from multiple Texture2Ds→
Light Probe GeneratorPlace Light Probes in a grid within a Box area with exclusion zones (for worlds)→
Other UtilitiesCopy GUID / copy all component properties / SMB copy & paste, and more→

Advanced ​

FeatureSummaryDetails
AnimatorController DSLImport / export controllers and layers as JSON (for LLM integration)→
Gimmick BundleExport a complete gimmick as JSON and import it back, with bundled Claude skills→
Layer AssetsSave layers as .asset files and carry them between controllers→
VRC Template GenerationGenerate the standard locomotion BlendTree / BaseLayer in one click→
Developer APIReflectionDelegateFactory / extension methods→

MIT License