Inspector Extensions
A collection of extensions for the Inspector window and its preview area. Each one can be turned ON / OFF independently.
Inspector Background Image
You can place an image behind the Inspector (and the window opened via right-click → Properties...). The settings are in the Inspector tab of the window opened from the main menu さたにあしょっぴんぐ/エディタカスタマイザー/Editor Setting (Satania Shopping / Editor Customizer / Editor Setting): テクスチャ (Texture) / 不透明度 (Opacity) / スケールモード (Scale Mode).
- The image is hidden behind opaque areas such as component title bars (same appearance as the Hierarchy background image)
- The image is a fixed background that does not move when scrolling
Symmetry Bone Editing for Transform (Symmetry Bone Editor)
Adds a 「対称ボーン編集」 (Symmetry Bone Editing) toggle below the Transform component. When ON, it finds the paired bone from the bone name and flips this Transform's position / rotation / scale changes and syncs them to the paired bone. When adjusting symmetric outfit or hair bones, you only need to move one side and the other side follows.
- Settings: Editor Setting → Inspector tab → 「Transform の対称ボーン編集」 (Symmetry Bone Editing for Transform) → 有効化 (Enable, default OFF)
- The paired bone is found by name: a trailing
_L/_R,.L/.R, orL/R(swapped while preserving the case of the original name), or a name containingLeft/Right. Names with a numeric suffix likeArm_L.001and unknown suffixes likeArm_L.Twistare also supported - The search matches by name starting from the selected Transform's parent, in the order siblings → descendants → higher levels of the hierarchy. If none is found, you can fix the name and retry with 「再検索」 (Search Again)
- The axes to flip can be selected per axis under 位置を反転 (Flip Position) / 回転を反転 (Flip Rotation) / 回転をミラー (Mirror Rotation) (default: flip position X and rotation Y / Z). 「回転をミラー」 mirrors the angle around whichever of 90° / 270° is closer (mutually exclusive with flipping the same axis)
- The symmetry editing ON / OFF state and the axis settings are kept only while that Inspector is shown; they are cleared when you select another object
- Does not sync automatically during Play mode (only changes to the axis settings are applied). Not shown for Transforms of Prefabs / FBX files selected in the Project window
- Numeric input in the Inspector is grouped into a single Undo (Ctrl+Z reverts both). For Scene view handle operations and the like, the paired bone may end up in a separate Undo
- Based on WataOfuton's SymmetryBoneEditor (MIT), ported to SCE
Inspector Debug Quick Toggle
Adds a button that switches between Normal ↔ Debug mode with one click just left of the Inspector's Lock icon.
- Left-click switches Normal ↔ Debug; right-click shows a three-option menu:
Normal/Debug/Debug-Internal - State is kept independently per Inspector — you can have multiple locked Inspectors side by side in different modes
- Toggle: the Inspector item of
Editor Setting(「Inspector 拡張」 (Inspector extensions))
Properties Button
Adds a window-icon button further left of the Inspector's Debug toggle button. Clicking it does the same as Properties... in the Inspector's ⋮ menu: it opens the inspected object, with all of its components, in a standalone window (property window).
- A locked Inspector opens its locked target; with multiple objects selected, each object is opened as a tab
- The button is disabled while nothing is selected
- To open a single component instead, use the Component Header Button
- Toggle: the Inspector item of
Editor Setting(「Inspector 拡張」 (Inspector extensions))
Component Header Button
Adds a button at the left end of the component's Inspector header (next to the Help and ⋮ icons). Clicking it opens just that component in its own floating property window. This is the same behavior as clicking a component icon in the Hierarchy.
- Toggle: the Inspector item of
Editor Setting(「Inspector 拡張」 (Inspector extensions))
AnimatorController Field Context Menu
Right-clicking an AnimatorController field in the Inspector (including RuntimeAnimatorController fields such as an Animator's Controller or a VRC Avatar Descriptor's Playable Layers) shows these items:
「Animatorウィンドウで開く」 ("Open in Animator Window") … Switches the controller displayed in the Animator window to that one (opening the window if it is not open yet). Disabled while the field is empty
「新規 AnimatorController を作成...」 ("Create new AnimatorController...") … Lets you pick a save location, creates a new AnimatorController there and assigns it to that field right away (undoable). The default file name is the GameObject's name
Toggle: the Inspector item of
Editor Setting(「Inspector 拡張」 (Inspector extensions))
VRCExpressionsMenu Extension Avatars SDK
In the Controls list of a VRCExpressionsMenu, rows whose type is Button / Toggle also display the parameter value (value) inline. You can check "what value did this button set again?" without expanding the row.
- Toggle: the Inspector item of
Editor Setting(「Inspector 拡張」 (Inspector extensions))
Avatar Preview Extension
Remembers and restores the camera view of the 3D preview area at the bottom of the Inspector (AnimationClip / BlendTree, etc.). Even when you switch the previewed clip or avatar, you keep viewing from the same angle and zoom.
- Saves the state on every view operation (Pan / Orbit / Zoom / F and G keys) and restores it when the preview is rebuilt
- The camera state is reset when the Editor is restarted
- Toggle: the Inspector item of
Editor Setting(「Inspector 拡張」 (Inspector extensions))