Expression Icon Capture
A tool that applies an expression AnimationClip to an avatar for preview, captures a screenshot of the face directly from that preview, and saves it as an icon PNG for the VRChat expression menu.
Window: main menu さたにあしょっぴんぐ/エディタカスタマイザー/表情アイコン撮影 (Satania Shopping / Editor Customizer / Expression Icon Capture)
Workflow
- Specify the avatar and an expression clip, and a preview appears with the face framed automatically
- Adjust Yaw / Pitch / distance / FOV / lighting with the sliders (the preview updates immediately)
- Press "撮影" (Capture) to save the icon PNG. Register multiple clips and you can export them all at once with batch capture
Highlights
- Does not touch your real scene — An isolated preview scene is created behind the scenes, and a copy of the avatar is captured inside it
- Automatic face framing — Estimates the position and size of the face from the Humanoid Eye / Head bones. Fine-tuning with the arrow pad is also possible
- Transparent background support — Two shots are taken on black and white backgrounds and composited, so you get a clean transparent PNG regardless of shader
- Any resolution — Arbitrary size + presets (128–2048) + supersampling (1×/2×/4×)
- Batch capture — Resets before every shot so that expressions and poses do not carry over between clips
- Output can be switched between sRGB / Linear, with automated Sprite import settings
Implementation Notes (for Developers)
- Renders with
Camera.Render()inside an isolated scene fromEditorSceneManager.NewPreviewScene(). Because this uses the same rendering path as a real scene rather thanPreviewRenderUtility, skybox-derived ambient light and reflections behave the same as in a normal scene - Transparency restores straight alpha from the black and white shots with
α = 1 − mean(white−black),RGB = black / α - Ambient light has three options: "Skybox から (推奨)" (From Skybox (recommended)) / a specified Flat value / taken from the current scene