Credits / License
Credits
- lilxyzw — lilEditorToolbox (MIT)
- Implementations such as layer DeepClone (
CloneObject/PasteLayer), unused sub-asset removal (AssetUtility), caller detection (CallerUtils), and the technique for enabling MSAA in the Scene view are based on and adapted from this project
- Implementations such as layer DeepClone (
- bd_ (bdunderscore) — Modular Avatar (MIT)
- The ModularAvatar tools in Satania Utility Tools (MA Parameters bit-count calculation, etc.) integrate with it
- 100の人 (esperecyan) — SortSerializedUdonPrograms.cs (MPL-2.0)
- Adapted as the basis for "Sort SerializedUdonPrograms" (only that file is MPL-2.0)
- gatosyocora — VRCDeveloperTool (zlib)
- Referenced as the original concept (HumanoidPoseResetter) for "Humanoid Pose Reset"
- Chman (Thomas Hourdel) — Moments (MIT)
- Referenced for the implementation of the GIF encoder (NeuQuant / LZW) used in Game view recording (original quantization algorithm: NeuQuant by Anthony Dekker, 1994)
- Brad Smithee (zios) — unity-themes (MIT)
- Referenced for the "Simple Generation (derived from one color)" and "Force Live Refresh" techniques (RelativeColor / RebuildStyles) in Editor Theme
- tp-jp — light-probe-generator (MIT)
- Referenced as the original concept for the Light Probe Generator features (grid placement + exclusion zones)
- WataOfuton (綿100%のお布団) — SymmetryBoneEditor (MIT)
- Ported and adapted as the basis for "Symmetry Bone Editing for Transform" (paired bone name resolution rules, flip / mirror rules)
License
MIT License — © 2026 さたにあ (黒木 優希)
Parts of this package's code review, bug fixes, refactoring, and documentation were created with the help of Claude (Anthropic).