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Credits / License ​

Credits ​

  • lilxyzw — lilEditorToolbox (MIT)
    • Implementations such as layer DeepClone (CloneObject / PasteLayer), unused sub-asset removal (AssetUtility), caller detection (CallerUtils), and the technique for enabling MSAA in the Scene view are based on and adapted from this project
  • bd_ (bdunderscore) — Modular Avatar (MIT)
    • The ModularAvatar tools in Satania Utility Tools (MA Parameters bit-count calculation, etc.) integrate with it
  • 100の人 (esperecyan) — SortSerializedUdonPrograms.cs (MPL-2.0)
    • Adapted as the basis for "Sort SerializedUdonPrograms" (only that file is MPL-2.0)
  • gatosyocora — VRCDeveloperTool (zlib)
    • Referenced as the original concept (HumanoidPoseResetter) for "Humanoid Pose Reset"
  • Chman (Thomas Hourdel) — Moments (MIT)
    • Referenced for the implementation of the GIF encoder (NeuQuant / LZW) used in Game view recording (original quantization algorithm: NeuQuant by Anthony Dekker, 1994)
  • Brad Smithee (zios) — unity-themes (MIT)
    • Referenced for the "Simple Generation (derived from one color)" and "Force Live Refresh" techniques (RelativeColor / RebuildStyles) in Editor Theme
  • tp-jp — light-probe-generator (MIT)
    • Referenced as the original concept for the Light Probe Generator features (grid placement + exclusion zones)
  • WataOfuton (綿100%のお布団) — SymmetryBoneEditor (MIT)
    • Ported and adapted as the basis for "Symmetry Bone Editing for Transform" (paired bone name resolution rules, flip / mirror rules)

License ​

MIT License — © 2026 さたにあ (黒木 優希)

Parts of this package's code review, bug fixes, refactoring, and documentation were created with the help of Claude (Anthropic).

MIT License