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Inspector Extensions ​

A collection of extensions for the Inspector window and its preview area. Each one can be turned ON / OFF independently.

Inspector Background Image ​

You can place an image behind the Inspector (and the window opened via right-click → Properties...). The settings are in the Inspector tab of the window opened from the main menu さたにあしょっぴんぐ/エディタカスタマイザー/Editor Setting (Satania Shopping / Editor Customizer / Editor Setting): テクスチャ (Texture) / 不透明度 (Opacity) / スケールモード (Scale Mode).

  • The image is hidden behind opaque areas such as component title bars (same appearance as the Hierarchy background image)
  • The image is a fixed background that does not move when scrolling

Symmetry Bone Editing for Transform (Symmetry Bone Editor) ​

Adds a 「対称ボーン編集」 (Symmetry Bone Editing) toggle below the Transform component. When ON, it finds the paired bone from the bone name and flips this Transform's position / rotation / scale changes and syncs them to the paired bone. When adjusting symmetric outfit or hair bones, you only need to move one side and the other side follows.

  • Settings: Editor Setting → Inspector tab → 「Transform の対称ボーン編集」 (Symmetry Bone Editing for Transform) → 有効化 (Enable, default OFF)
  • The paired bone is found by name: a trailing _L / _R, .L / .R, or L / R (swapped while preserving the case of the original name), or a name containing Left / Right. Names with a numeric suffix like Arm_L.001 and unknown suffixes like Arm_L.Twist are also supported
  • The search matches by name starting from the selected Transform's parent, in the order siblings → descendants → higher levels of the hierarchy. If none is found, you can fix the name and retry with 「再検索」 (Search Again)
  • The axes to flip can be selected per axis under 位置を反転 (Flip Position) / 回転を反転 (Flip Rotation) / 回転をミラー (Mirror Rotation) (default: flip position X and rotation Y / Z). 「回転をミラー」 mirrors the angle around whichever of 90° / 270° is closer (mutually exclusive with flipping the same axis)
  • The symmetry editing ON / OFF state and the axis settings are kept only while that Inspector is shown; they are cleared when you select another object
  • Does not sync automatically during Play mode (only changes to the axis settings are applied). Not shown for Transforms of Prefabs / FBX files selected in the Project window
  • Numeric input in the Inspector is grouped into a single Undo (Ctrl+Z reverts both). For Scene view handle operations and the like, the paired bone may end up in a separate Undo
  • Based on WataOfuton's SymmetryBoneEditor (MIT), ported to SCE

Inspector Debug Quick Toggle ​

Adds a button that switches between Normal ↔ Debug mode with one click just left of the Inspector's Lock icon.

  • Left-click switches Normal ↔ Debug; right-click shows a three-option menu: Normal / Debug / Debug-Internal
  • State is kept independently per Inspector — you can have multiple locked Inspectors side by side in different modes
  • Toggle: the Inspector item of Editor Setting (「Inspector 拡張」 (Inspector extensions))

Properties Button ​

Adds a window-icon button further left of the Inspector's Debug toggle button. Clicking it does the same as Properties... in the Inspector's ⋮ menu: it opens the inspected object, with all of its components, in a standalone window (property window).

  • A locked Inspector opens its locked target; with multiple objects selected, each object is opened as a tab
  • The button is disabled while nothing is selected
  • To open a single component instead, use the Component Header Button
  • Toggle: the Inspector item of Editor Setting (「Inspector 拡張」 (Inspector extensions))

Component Header Button ​

Adds a button at the left end of the component's Inspector header (next to the Help and ⋮ icons). Clicking it opens just that component in its own floating property window. This is the same behavior as clicking a component icon in the Hierarchy.

  • Toggle: the Inspector item of Editor Setting (「Inspector 拡張」 (Inspector extensions))

AnimatorController Field Context Menu ​

Right-clicking an AnimatorController field in the Inspector (including RuntimeAnimatorController fields such as an Animator's Controller or a VRC Avatar Descriptor's Playable Layers) shows these items:

  • 「Animatorウィンドウで開く」 ("Open in Animator Window") … Switches the controller displayed in the Animator window to that one (opening the window if it is not open yet). Disabled while the field is empty

  • 「新規 AnimatorController を作成...」 ("Create new AnimatorController...") … Lets you pick a save location, creates a new AnimatorController there and assigns it to that field right away (undoable). The default file name is the GameObject's name

  • Toggle: the Inspector item of Editor Setting (「Inspector 拡張」 (Inspector extensions))

VRCExpressionsMenu Extension Avatars SDK ​

In the Controls list of a VRCExpressionsMenu, rows whose type is Button / Toggle also display the parameter value (value) inline. You can check "what value did this button set again?" without expanding the row.

  • Toggle: the Inspector item of Editor Setting (「Inspector 拡張」 (Inspector extensions))

Avatar Preview Extension ​

Remembers and restores the camera view of the 3D preview area at the bottom of the Inspector (AnimationClip / BlendTree, etc.). Even when you switch the previewed clip or avatar, you keep viewing from the same angle and zoom.

  • Saves the state on every view operation (Pan / Orbit / Zoom / F and G keys) and restores it when the preview is rebuilt
  • The camera state is reset when the Editor is restarted
  • Toggle: the Inspector item of Editor Setting (「Inspector 拡張」 (Inspector extensions))

MIT License